﻿using System;

namespace SceneManager.Components
{
	[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
	public class RequireComponentAttribute : Attribute
	{
		#region Constructors

		public RequireComponentAttribute(Type componentType)
		{
			ComponentType = componentType;
		}

		#endregion

		#region Properties

		public Type ComponentType { get; private set; }

		#endregion
	}
}